Professional Projects | Publications | Personal Projects

Walt Disney Animation Studios' state-of-the-art, in-house production physically based renderer, used on all productions since 2014. A complete list of publications from the Hyperion team can be found here.

I joined the team in 2015 and work on all parts of the renderer, including core architecture, geometry traversal, lighting and shading, volume rendering, and much more!

The 64th feature film by Walt Disney Animation Studios, rendered entirely using Disney's Hyperion Renderer. Coming to theaters November 2025.

On project from late 2023 to present.

The 63rd feature film by Walt Disney Animation Studios, rendered entirely using Disney's Hyperion Renderer. Worked on water rendering, volume rendering, shading, traversal, next-generation tech, and more! Released November 2024.

On project from late 2022 to late 2024. Credited as part of the Hyperion Renderer team.

The 62nd feature film by Walt Disney Animation Studios, celebrating 100 years of Disney Animation. Rendered entirely using Disney's Hyperion Renderer. Worked on stylized rendering, next-generation tech, shading, traversal, and more! Released November 2023.

On project from late 2021 to late 2023. Credited as part of the Hyperion Renderer team.

The 61st feature film by Walt Disney Animation Studios, rendered entirely using Disney's Hyperion Renderer. Worked on volume rendering, next-generation tech, shading, and more! Released November 2022.

On project from mid 2020 to late 2022. Credited as part of the Hyperion Renderer team.

Disney+ series by Walt Disney Animation Studios, rendered entirely using Disney's Hyperion Renderer. Released November 2022.

On project from early 2021 to early 2022. Credited as part of the Hyperion Renderer team.

Disney+ series by Walt Disney Animation Studios, rendered entirely using Disney's Hyperion Renderer. Released June 2022.

On project from early 2021 to early 2022. Credited as part of the Hyperion Renderer team.

The 60th feature film by Walt Disney Animation Studios, rendered entirely using Disney's Hyperion Renderer. Released November 2021. Worked on next-generation rendering, camera features, shading, and more!

On project from late 2019 to late 2021. Credited as part of the Hyperion Renderer team.

The 59th feature film by Walt Disney Animation Studios, rendered entirely using Disney's Hyperion Renderer. Released March 2021. Worked on lights, camera bokeh, volume rendering, renderer performance, and more!

On project from early 2018 to late 2020. Credited as part of the Hyperion Renderer team.

The 58th feature film by Walt Disney Animation Studios, rendered entirely using Disney's Hyperion Renderer. Released November 2019. Worked on lights, shading, volume rendering, path guiding, and more!

On project from mid 2017 to late 2019. Credited as part of the Hyperion Renderer team.

The 57th feature film by Walt Disney Animation Studios, rendered entirely using Disney's Hyperion Renderer. Released November 2018. Worked on volume rendering, geometric complexity, BVH rebraiding, traversal, core renderer architecture, and more!

On project from late 2016 to late 2018. Credited as part of the Hyperion Renderer team.

Featurette by Walt Disney Animation Studios, rendered entirely using Disney's Hyperion Renderer. Released November 2017. Worked on volume rendering, traversal, photon mapping, and more!

On project from late 2016 to early 2017. Credited for special technology development as part of the Hyperion Renderer team.

The 56th feature film by Walt Disney Animation Studios, rendered entirely using Disney's Hyperion Renderer. Released November 2016. Parts of Hyperion I worked on for Moana: lighting/rendering, curve rendering for feathers and vegetation, geometric efficiency, and more.

On project from mid 2015 to late 2016. My first film credit! Credited as part of the Hyperion Renderer team.

The 55th feature film by Walt Disney Animation Studios, rendered entirely using Disney's Hyperion Renderer. Released March 2016. I mostly did support and minor bugfixes to the renderer, since I was very new to the studio at the time.

On project in mid 2015. Uncredited.